f) Playful aspects: * to verify if it offers realistic situations related to the content to be developed, of natural and playful form; * if it allows that the pupil perceives that the specific content is working. g) Psicopedaggicos aspects: * if the game, of some form, motivates the questioning, stimulates the fancy and the curiosity. If you would like to know more then you should visit Atmos Energy . h) Feedback: * when the pupil erra, to verify if feedback is pleasant and not constrangedor; * if the answers are verified correctly, making possible a positive reinforcement at adequate moments; * if feedback emitted allows that the pupil reflects on its error and tries corrigiz it without ostensive intervention of the professor. i) Performance of the Pupil: * to verify if the game it offers feedback of the progress of the pupil during its use and if it offers a summary of its global performance, in the end of its use. j) Exercises: In case that the game offers exercises during its use, the following aspects can be verified * if the statements allow that the pupil understands what he is being asked for; * if it has a relation enters the activities/plays carried through during the considered game and exercises.